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How do I play test my own map?

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1 How do I play test my own map? on Sun Apr 06, 2014 2:13 pm

RikuTheHedgehog

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Hello everyone, how are you doing?

So in general I've got a map done and everything. My problem: I can't play MY map. Everytime I play test this thing, it links me to the Test Map (map that comes with FEXP). I don't know what to do now on the title script. The ID of the map BATTLE is 6, and the chapter change is 7. What the heck do I have to do to play my map?

Have a good day.

2 Re: How do I play test my own map? on Sun Apr 06, 2014 4:52 pm

Parantheon

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#answer of light

http://illander.forumotion.com

3 Re: How do I play test my own map? on Sun Apr 06, 2014 5:54 pm

SentryDown


This is FEXP, correct?

4 Re: How do I play test my own map? on Sun Apr 06, 2014 6:17 pm

Parantheon

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Yes. It is...i think, at least

http://illander.forumotion.com

5 Re: How do I play test my own map? on Sun Apr 06, 2014 6:19 pm

RikuTheHedgehog

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SentryDown wrote:This is FEXP, correct?

Exactly. Why do you ask?

Have a Good Day.

6 Re: How do I play test my own map? on Sun Apr 06, 2014 6:47 pm

Parantheon

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Sentry's doing stuff with FEXP as well I think.

http://illander.forumotion.com

7 Re: How do I play test my own map? on Sun Apr 06, 2014 6:50 pm

SentryDown


Unfortunately I'm not. I'm working on a romhack until FEXNA goes open beta ;w;

8 Re: How do I play test my own map? on Sun Apr 06, 2014 7:01 pm

Parantheon

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Oh yeah. that's what it was. alright.

http://illander.forumotion.com

9 Re: How do I play test my own map? on Mon Apr 07, 2014 7:12 am

Araknir


Line 269 of the script Title. After the "def select_map" ; you can change things here. The name of the screen title, where you choose Test Map 1,2..

But you're problem is, the line 193.
Code:
  def update_map_selection
    @map_select.update
    if Input.trigger?(Input::C)
      case @map_select.index
      # Actual Map
      when 0
        @map = [$data_system.start_map_id,
            [$data_system.start_x, $data_system.start_y]]
      # Also Actual Map
#      when 1
#        @map = [26, [1, 1]] => map 26.rxdata
      end
      select_difficulty
    elsif Input.trigger?(Input::B)
      # Play cancel SE
      $game_system.se_play($data_system.cancel_se)
      @map_select.dispose
      @map_select = nil
      @command_window.active = true
    end
  end

In the code, they're the coordinates of your map.

(sorry, I can't explain properly, because I can't explain in french too, so in English..) Just do like I did. And search in script when you have a problem, this is how you learn Smile

10 Re: How do I play test my own map? on Mon Apr 07, 2014 2:15 pm

Parantheon

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That sounds awesome. I honestly wish I knew what all of that meant O_O

http://illander.forumotion.com

11 Re: How do I play test my own map? on Mon Apr 07, 2014 3:33 pm

RikuTheHedgehog

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@Araknir Nope, still doesn't work. I have putted the id of my battle map and the chapter change in the title script, but for some reason it keeps linking me to the Test Map. What the heck is wrong with this engine? Is there another Script that I have to edit?

Please help x_x

Thanks by the way.

EDIT: I finally fixed it, I don't know how, but I fixed it. After three days on messing around with the script editor I did it.

Have a Good Day, everyone.

12 Re: How do I play test my own map? on Tue Apr 08, 2014 12:22 am

Parantheon

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You fixed it? How? Elaborate, please?

http://illander.forumotion.com

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