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1 KKs RPG on Sun Mar 16, 2014 2:41 pm

RomeAX

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This will be a game made with RPG Maker Vx Ace since I'm not a Fire Emblem connoisseur like most people here. It will use a Sideview battle system similar to those on the snes/psx era.

Quoting myself from the old thread:
RomeAX wrote:I found a way to fit this story perfectly into mine. Only difference is that I will adapt it to a fantasy/medieval setting and Yoshi and Merc will be the MCs. I'm bringing KKs RPG back but will work on it slowly. Whenever I feel like it.

If you guys want to change your current sprites (or make one if you missed it the first time) use this link and upload them. This doesn't mean I will use the sprite you provided, I have plenty of sprites to use that don't look like a puzzle of stuff put over a sprite but I want to have like a visual example of how you want it to look.

I will be using the same battle system but I'm axing the ragnarok sprites and will use the character sprites as the battlers. Deal with it.

Also, if anyone wants to make faces, be my guest. I plan on zooming in on the sprite with photoshop, throw some filter on it and call it a day.

So yeah, bringing the KKs RPG back, those of you who already provided sprites and don't wish to change them, we still have those. If you're new and want to be in as a playable character, just let me know what kind of class you'd like your character to be and make a sprite from here http://www.famitsu.com/freegame/tool/chibi/index1.html and post it.

Weapon types and their effects:

1. Sword = Decent Attack, slightly boost critical hit chance. Can wield shields.

2. Katana = Decent Attack and Magic, slightly reduces enemy aggression.

3. Axe = High Attack stat in exchange of some Defense, has a low chance of stunning the enemy.

4. Hammer = High Attack stat in exchange of some Agility, has a low chance of breaking enemies defense.

5. Spear = Decent Attack, slightly boosts defense and Critical Hit Evasion. Can wield shields.

6. Staff = High Magic Attack, slightly decreases the amount on mana needed to use skills.

7. Bow = Decent Attack and Magic, slightly boosts accuracy.

8. Pistol = Low Attack but allows you to dual wield.

9. Claw = Decent Attack and low Magic, slightly boosts Evasion. Can wield shields.

10. Flute = High Magic, slightly boosts Magic Evasion.



Last edited by RomeAX on Sun Mar 23, 2014 3:04 pm; edited 2 times in total

2 Re: KKs RPG on Sun Mar 16, 2014 2:44 pm

RomeAX

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@Riku: got your post from the old thread. Thanks.

3 Re: KKs RPG on Sun Mar 16, 2014 2:56 pm

RikuTheHedgehog

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RikuTheHedgehog wrote:Well... I would like to be playable, if it is possible.

Sprite: http://img89.imageshack.us/img89/976/w11o.png
Overworld: http://i.imgur.com/jczbHBO.png

Name: Riku.
Class: Dark Slayer.
Weapons: Sword and Katar.
Skills:
- Dark Sacrifice (It gives +10 all stats for 2 turns, but HP goes to 1 at the last turn)
- Soul Breaker (It hits and lows 1 enemy's defense)

I guess thats pretty much it, I'm not that creative xD. Again, I can help you with looping music, if you want to.

Have a Good Day.

That's what you wanted me to do? I still have to learn a lot of english, I'm chilean by the way xD.

Have a Good Day.

4 Re: KKs RPG on Sun Mar 16, 2014 3:12 pm

RomeAX

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Oh nice, I also speak spanish.

That's pretty good info on your character. The ragnarok sprite isn't needed now since I removed them (takes too much time to make and there are like over a dozen of playable characters)

Your character seems to be like some kind of tank-y/support guy who sacrifices his own health for buffs. Is this right?

Keep in mind that this isn't a Fire Emblem like game, more like a Final Fantasy game. So I'll see how I can implement those skills into the game. But I have some ideas.

5 Re: KKs RPG on Sun Mar 16, 2014 3:34 pm

RikuTheHedgehog

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Pretty much, let's say he sacrifices for the team xD. So the system is a typical RPG... Great!

Feel free to change anything you want on the character, since it's yours and yoshi's game.

As for the spanish, I prefer to talk English here, since everyone talk that lenguage in this forum and I don't want to trouble anyone.

Good Luck.

6 Re: KKs RPG on Sun Mar 16, 2014 9:54 pm

Yoshi

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Admin
RikuTheHedgehog wrote:yoshi's game.

Not anymore...!


___________________________________
Greatest Prime quote in existence:

7 Re: KKs RPG on Sat Mar 22, 2014 7:08 pm

Mew

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Chick
hahaha oh man Very Happy I did submit at some point but I don't remember if you got my sprites or not (I don't have them lololo)

http://www.margosikes.com

8 Re: KKs RPG on Sat Mar 22, 2014 7:42 pm

RikuTheHedgehog

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Here you go:

Mew wrote:Weapon: Fist/claw weapons or daggers.
Class type: Rogue/ninja type thing. Mewjutsu anyone?
Appearance:
Spoiler:

Hope that helps. Have a good day.

9 Re: KKs RPG on Sat Mar 22, 2014 8:39 pm

General Ciraxis

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I may as well make a submission.

Name: Ciraxis
Class: A Knight-like class that can use ice elemental spells.
Weapon: Preferably sword, but since everyone and their grandmother uses swords you can make my character use whatever melee weapon type required.
Sprite:
Spoiler:

I put together the sprite using the resource you linked, but I'd be more than happy to make my own sprites if you decide to add my character. Just need to know what format you wanted.

10 Re: KKs RPG on Sun Mar 23, 2014 1:41 am

RomeAX

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@Mew: Yup, everything's in the DB. I think I changed your sprite tho.

@Ciraxis: Yeah that's good, I'm using mostly the RMVxAce RTP so don't bother making sprites lol.

11 Re: KKs RPG on Sun Mar 23, 2014 2:12 am

Parantheon

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I don't remember hearing about this before....Sounds great. I would make a contribution but I'm unsure as to whether or not it's necessary or wanted...

http://illander.forumotion.com

12 Re: KKs RPG on Sun Mar 23, 2014 2:25 am

RomeAX

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Nah just follow what I said in the OP, that should be enough.

13 Re: KKs RPG on Sun Mar 23, 2014 2:22 pm

Parantheon

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alright. I know I can't make a sprite. and I don't speak Japanese. but I can try to make something that will no doubt end up looking nothing like me. But here goes. OP? Original Post, right? I should have it up here eventually....give me about five minutes to make my stats, and about, hmmm, let's say two and a half days to make my sprite and we'll be good to go haha

http://illander.forumotion.com

14 Re: KKs RPG on Sun Mar 23, 2014 3:02 pm

RomeAX

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Kk.

Ok, so I finished the weapons in the database, I think I'll make the characters be able to equip more than one weapon type.

Here are the types and their effects (will update OP after this post):

1. Sword = Decent Attack, slightly boosts critical hit chance. Can wield shields.

2. Katana = Decent Attack and Magic, slightly reduces enemy aggression.

3. Axe = High Attack stat in exchange of some Defense, has a low chance of stunning the enemy.

4. Hammer = High Attack stat in exchange of some Agility, has a low chance of breaking enemy's defense.

5. Spear = Decent Attack, slightly boosts defense and Critical Hit Evasion. Can wield shields.

6. Staff = High Magic Attack, slightly decreases the amount on mana needed to use skills.

7. Bow = Decent Attack and Magic, slightly boosts accuracy.

8. Pistol = Low Attack but allows you to dual wield.

9. Claw = Decent Attack and low Magic, slightly boosts Evasion. Can wield shields.

10. Flute = High Magic, slightly boosts Magic Evasion.

15 Re: KKs RPG on Sun Mar 23, 2014 3:13 pm

Parantheon

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I have a "sprite", but I can't seem to upload it....I don't understand what's going on with my computer. Do I need to change it to a PDF file? That came up as one of the options when I right clicked on it..

http://illander.forumotion.com

16 Re: KKs RPG on Sun Mar 23, 2014 4:00 pm

RomeAX

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There's a button right below the sprite that downloads it to your computer. If you already did that and you can't upload it to imgur, photobucker or w/e site you use, maybe gyazo or puush it? (If you have any of those)

Or upload it to the Klokreations dropbox if you're in, I'll tell someone to get it for me.

17 Re: KKs RPG on Sun Mar 23, 2014 6:19 pm

Parantheon

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No I mean, haha. I used paint after saving one of the "black" sprites to my computer. It looks pretty good. The site is in Japanese, I don't know Japanese so I don't know where the button is...

http://illander.forumotion.com

18 Re: KKs RPG on Sun Mar 23, 2014 6:49 pm

L95

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I, um. Dunno if we already went over this, but my char has the fancy staves and table summoning spells, yes?

19 Re: KKs RPG on Sun Mar 23, 2014 7:52 pm

RomeAX

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@Parantheon - You can paste the link on google's translator and it will translate the page. The download button is right below the spritesheet to the left.

@L95 - Yuss.

20 Re: KKs RPG on Mon Mar 24, 2014 7:30 pm

Parantheon

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Alright. and I don't use any sites for this sort of thing. I never have. I'll see if I can just try to upload the image again...

http://illander.forumotion.com

21 Re: KKs RPG on Wed Mar 26, 2014 1:20 pm

Parantheon

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Ok. I just decided to change my profile pic to the damn thing. I didn't do anything but change the colors. Maybe you can add some stuff to it, I don't know. And when I went to download the other tiny cluster of sprites you pointed me to, My computer threw a bitchfit. A page came up in giant Japanese writing and beside it, in bold letters, was the word "ERROR"!!! Why??? Anyways, that's the best I can do, sadly with this piece of junk computer....hope it's enough to get started with...

http://illander.forumotion.com

22 Re: KKs RPG on Wed Mar 26, 2014 2:19 pm

Charlotte

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Chick
Wait, so.... What did you use to make that? I tried recreating it in the page linked in the OP, but neither the body nor the, uh, squid hat are there. I found the hairstyle, but the colors are a lot less saturated, so I dunno what program you're using.

23 Re: KKs RPG on Wed Mar 26, 2014 2:39 pm

Parantheon

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"Paint". Have you guys never heard of Paint before? It comes with every computer. And I mean, every computer. I normally suck at it, but that turned out okay. Took me quite a while, because I had to do every individual square pixel one at a time. Except the white part of the hair because Paint stopped working correctly and wouldn't let me color each square individually. I just dragged the brush in a line for that part, individual lines, but still lines.

http://illander.forumotion.com

24 Re: KKs RPG on Wed Mar 26, 2014 2:47 pm

Charlotte

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Chick
Oh shoot I thought Rome said he didn't want that much effort put into them XD

But dang that's well-done, sorry but I can't replicate it though orz

25 Re: KKs RPG on Wed Mar 26, 2014 2:57 pm

Parantheon

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It's alright. I can't seem to use anything else with my laptop. I tried photobucket, that sucked. It uploaded my sprite, but it had all this white surrounding it's ears and legs. I was so frustrated. And then when I tried to find it in my photobucket library....it didn't register my upload...

http://illander.forumotion.com

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