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Super FEXP Master Topic

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26 Re: Super FEXP Master Topic on Fri Feb 15, 2013 4:17 pm

Klokinator


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Oh wow, you're really making this easy for me xD

I updated the OP with a new list of classes, and whenever I add a class I'll change the list as needed.



Edit: Please TAKE NOTE, due to the fact that I have completely moved and reorganized every single class in the editor, it will take me a long time to reassign all their animations, all their movement values, and all their class stats, as well as the other little things that can go wrong when you do this. This will delay not only the release of Super FEXP by a month or longer, but also the release of my ragefest by an equal or longer amount of time.

The classes I listed in OP are all planned for super FEXP. Classes intended for my ragefest only are not included, though the list is privy to additions and changes when needed.

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27 Re: Super FEXP Master Topic on Sat Feb 16, 2013 11:38 am

Fuzz94

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http://serenesforest.net/forums/index.php?showtopic=34510&st=0

There are some of things you ask for in here. They've already given permission to open use for the most part, so I'd say it wouldn't even be required to ask for permission.

28 Re: Super FEXP Master Topic on Sat Feb 16, 2013 2:39 pm

Klokinator

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Ohhhh those are two others I didn't have yet. Do... do they include a sprite sheet? Because without a sprite sheet they're rather useless to me xP

Edit: Last night I managed to get 95% of the class reorganization done, so I guess it didn't really delay me a month, but there's still items, weapons, and skills to do, and skills are going to be a bitch.

A real bitch.


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29 Re: Super FEXP Master Topic on Sat Feb 16, 2013 3:07 pm

Araknir


Oh yeah; that's the remix of one page with some more sprites. They're good one but the black knight and others (especially BK) have some problem no ?
But this is interesting. ^^

Edit : I saw a female assassin,pirate..So I think this is good for fexp? No ?



Last edited by Araknir on Sat Feb 16, 2013 3:18 pm; edited 1 time in total

30 Re: Super FEXP Master Topic on Sat Feb 16, 2013 3:10 pm

Klokinator

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Even if they have problems with timing in a romhack, my timings usually look great in FEXP because you can more easily adjust on a frame by frame scale, while romhacks are very limited.


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31 Re: Super FEXP Master Topic on Sat Feb 16, 2013 3:18 pm

Araknir


Ah? I didn't know that ^^

32 Re: Super FEXP Master Topic on Sat Feb 16, 2013 3:22 pm

Klokinator

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Also that Eirika beta is too small to use. If it's not squares in multiples of 192x192, it's basically useless for me. While the thought is nice, if it's too small I might as well just be using the original sheet myself xD


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33 Re: Super FEXP Master Topic on Sat Feb 16, 2013 3:50 pm

Araknir


In my fexp; she's in the good size..When I insert her in animations. ^^

And with the animations from serenes; they are some in complete sheets and not cut.
But some are so beautiful..Too bad that's not in a good format.

34 Re: Super FEXP Master Topic on Sat Feb 16, 2013 5:21 pm

Discord


This seems like as good a place as any to ask, so here it goes:

What exactly will be the improvements in Super FEXP, aside from the much larger selection of class animations?

35 Re: Super FEXP Master Topic on Sat Feb 16, 2013 5:28 pm

Klokinator

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Admin
Better organization, more newb friendly, a class event list for easy copypasta, all classes in the FE universe, as many possible custom classes as I can add, as many alternate weapon and magic sheets as I can find (For example, Sword pegasus knight and axe wyvern knights will hopefully be in there if I can get permission), numerous skills from all of the FE games, a save system that I've actually edited to be as user friendly as possible (RD's was pretty good but it needed some tweaks).

There's also going to be every single character from GBAFE added in both the scripts and the faces folder (Might make that an alternate download to reduce filesize bloat though), and I'm planning to release super FEXP in a "Sacred Contention" style game, with all of the characters and classes from FE6/7 VS FE8. Hopefully I can make it a bit more balanced that Blazer's version.

This will of course take some months to complete but I'm optimistic.


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36 Re: Super FEXP Master Topic on Sat Feb 16, 2013 9:55 pm

Boo Mansion

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I'll be finishing my axe knight sheet to include female at some point in the future.

http://boomansion.net

37 Re: Super FEXP Master Topic on Mon Feb 18, 2013 11:28 am

Klokinator

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Admin
Thanks boo!

Okay, so KLOK! What did you get done this weekend?

Stuff.

and also

I also got permission from TBA to use all of his classes, including both halberdiers, and he gave me sheets for everything but the Sword Troubadour. Apparently the Troubadour's sheets are gone and he doesn't have a backup... unfortunate. If anyone wants to rip the frames from FE4A though, I can still add it to Super FEXP in the future.


I have midterms this week, so I'll be too busy to work on Super FEXP for a while, but you can bet your ass I'll be back on it this weekend or next week.


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38 Re: Super FEXP Master Topic on Mon Feb 18, 2013 2:35 pm

Warg

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Digging that darkdruid

39 Re: Super FEXP Master Topic on Mon Feb 18, 2013 2:38 pm

Klokinator

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It's so jumpy and ugly and awful but I do love the new critical animation. Once I get ahold of the rest of the DD resources I can return to it in the future and try to perfect it.


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40 Re: Super FEXP Master Topic on Mon Feb 18, 2013 4:20 pm

Araknir


You used my fexp format I see. Too bad I didn't have any templates to do it :/

And my Eiriki beta is finished; I will upload her in the dropbox?

41 Re: Super FEXP Master Topic on Mon Feb 18, 2013 4:23 pm

Klokinator

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Admin
Actually it was a lot jumpier when I used your format. I went through and redid every frame and it still came out jumpy as you can see in the video, so clearly the animation is more difficult to frame than it looks. You wouldn't think 13 frames would be all that difficult but it really is.

Edit: Oh for a template, go here in the dropbox:

Shared projects<Super FEXP<Battle Sprites

And in that folder, there should be two pictures, one of which is a large General animation with each frame being in the exact same spot. Frame animation with the General and you'll have much better outcomes Very Happy


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42 Re: Super FEXP Master Topic on Mon Feb 18, 2013 4:46 pm

Araknir


Thanks; but that was for the Dark Druid that I didn't have template. So that's why I didn't do it correctly. The template I use is one where there is one points in each cases ; and my animations is working with it. But thanks; I will use yours now Smile

I just added my eirika into the dropbox; but I didn't know what folder to drag it; so..I just placed the file into the shared projects/stuff folder.

Edit : Haha yeah; before I did it; I just though it will be easy..I was wrong!

43 Re: Super FEXP Master Topic on Mon Feb 18, 2013 4:51 pm

Klokinator

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Admin
If you format any more animations...



Put them in the High Priority folder here, second from the top.

Edit: Also I will probably add Beta Eirika at the end of the week then, maybe. Not sure. I might also add the Crawler/Bael, because I really want to get the monsters ingame.


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44 Re: Super FEXP Master Topic on Mon Feb 18, 2013 4:55 pm

Araknir


Oh I didn't see this. Sorry ^^

45 Re: Super FEXP Master Topic on Mon Feb 18, 2013 5:02 pm

Klokinator

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I only just added it a while ago, been revising the current setup to be more additions friendly xP


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46 Re: Super FEXP Master Topic on Sat Feb 23, 2013 6:30 pm

Klokinator

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Admin
Something struck me today, which is taking yeti's Sage "Academic" skill and remixing it for Dark Druids, Archsages, and Sages. That is, allowing for multiple S rankings for those that wish to promote with those classes.

I don't know why I didn't think of it sooner, but it's pretty much flawless because his skill overrides default weapon levels. I think. Anyway yeah so that's what I'll be working on this weekend.


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47 Re: Super FEXP Master Topic on Sat Feb 23, 2013 9:23 pm

Mercenary Lord

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Kind of want to make a good Pistoleer type class for this. what think

http://www.klokreations.net

48 Re: Super FEXP Master Topic on Wed Sep 17, 2014 9:15 pm

Farquad4


This is old but all those mediafire links are buggy.

49 Re: Super FEXP Master Topic on Wed Sep 17, 2014 11:08 pm

Klokinator

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Admin
What links?


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50 Re: Super FEXP Master Topic on Thu Sep 18, 2014 1:11 am

Resource Dragon


These links

51 Re: Super FEXP Master Topic on Thu Sep 18, 2014 1:35 am

Klokinator

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Admin
Lol RD... haven't seen you in ages XD


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