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Soo sprite formatting

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26 Re: Soo sprite formatting on Mon Feb 04, 2013 5:26 pm

Guest


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Delete the event you're editing then playtest again, see if it still goes through the dialogue.

If it does, you're definitely editing the wrong thing. Search the map for another identical event, or make sure you're editing the right map, or make DOUBLE sure you haven't somehow got another FEXP project open that you aren't aware of.

27 Re: Soo sprite formatting on Mon Feb 04, 2013 5:31 pm

Fivey Dater

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"Delete the event you're editing then playtest again, see if it still goes through the dialogue.

If it does, you're definitely editing the wrong thing. Search the map for another identical event, or make sure you're editing the right map, or make DOUBLE sure you haven't somehow got another FEXP project open that you aren't aware of."

Wait, aren't you supposed to go into data, then Text, then test map and edit the txt? Thats basically what I was doing. And I haven't gotten far into events yet. So i'm not... entirely sure what you'd be telling to do.

So i'm assuming thats just not how you edit the text?

28 Re: Soo sprite formatting on Mon Feb 04, 2013 5:34 pm

Guest


Guest
Oh, sorry, I forgot that some people do it that way.
I stopped doing it that way myself and just did all the text in the events.

Make sure you're saving the txt document after the edits.
And double check the filename of the txt file that it refers to in the event.

29 Re: Soo sprite formatting on Mon Feb 04, 2013 5:37 pm

Fivey Dater

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Well, the changes are saved. the txt is named Scene1, the rpgxp file next to it is named the same thing. Perhaps the TXT just somehow isn't reaching it?

30 Re: Soo sprite formatting on Mon Feb 04, 2013 5:39 pm

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Guest
Go to the actual event that tells the game to load Scene1.txt. Click on every event until you find one that says something like 'load text scene1.txt'.

When you find that event, make sure that it actually says 'scene1'.

31 Re: Soo sprite formatting on Mon Feb 04, 2013 5:54 pm

Fivey Dater

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Well, I went into Rpgmaker xp and clicked on every event on the MAP, none are named Scene1. If meant click on the rpg maker xp file named Scene1, for some reason it just tries to reinstall Rpg maker XP.

32 Re: Soo sprite formatting on Mon Feb 04, 2013 5:55 pm

Guest


Guest
The event itself won't be named Scene1. Rather, there will be a line of script inside one of the events that says 'load text Scene1' or something along those lines.

33 Re: Soo sprite formatting on Mon Feb 04, 2013 5:56 pm

Klokinator

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Admin
Oh uhhhh. I had this problem once. Delete the rpgmaker file that's named the same as the text file, then playtest with FEXP. Tell me if that works.

Also goddamnit risky get an avatar I can't tell the two of you apart.


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34 Re: Soo sprite formatting on Mon Feb 04, 2013 6:25 pm

Fivey Dater

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I assumed that. Well, I double checked. I just happened to find something this time: @script:load_text('TestMap/Scene1') Should I renamed that to something, or delete the test map part, or?

Also, Klok, I got the error "Could not load scriptfile: TestMap/scene1"

35 Re: Soo sprite formatting on Mon Feb 04, 2013 6:38 pm

Klokinator

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Admin
What does your folder layout look like? Is it FEXP<Data<Text<TestMap<scene1 to get to the textfile?


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36 Re: Soo sprite formatting on Mon Feb 04, 2013 6:41 pm

Fivey Dater

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FEXP<Data<Text<TestMap<Scene1(not folder)

37 Re: Soo sprite formatting on Mon Feb 04, 2013 6:45 pm

Klokinator

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Admin
Welp. I'd have to see your project. I can't resolve it from this side anymore.


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38 Re: Soo sprite formatting on Mon Feb 04, 2013 7:17 pm

Fivey Dater

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Well, here you go. IF you want to mess with it. Anyone can if they want and think they can find the problem though.

https://mega.co.nz/#!fMVhlLAb!QuJgcXDSNq8cLLoUWb3BSShNRmVLBTGgKN7JoBeFeG4

That above is the whole package, belows just the project file.

https://mega.co.nz/#!mNN2lKRQ!XJ2JnUgD4txrRu06d7wuCUJallR2hfYscdUvjBGOmzQ

Lol, I didn't really even do anything much with it yet anyway, so.

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