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Divinitas

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1 Divinitas on Fri Dec 28, 2012 10:31 pm

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Setting:
Divinitas takes place in a world where Gods walk among man, ruling over them in nearly all aspects of life.
The mortal races are used as footsoldiers in a divine game of Chess, with warring factions such as
The Pantheon and the Usurpers forcing mankind to divide and choose sides in a conflict
with no end in sight.

Characters:
I'll do this later.

Gameplay:
Divinitas has a few features that (I hope) set it apart from other ROMhacks or FEXP projects:

Adventure Maps: [IN THE DEMO] Free roam maps that give the player only one objective - reach your destination - and a host of sidquests to complete on the way, including...
Dungeons: [IN THE DEMO] Fully optional dungeon areas, sometimes with multiple floors, and all with their own self-contained plotlines.
Branching Narrative: [NOT IN THE DEMO] Though I haven't found a way to implement yes/no dialogue prompts, I still plan to make player choice an important factor in the game.
Overhauled UI: [SORT OF IN THE DEMO] This one has probably been done a lot, but I think it's a pretty nice addition anyway. In the demo it's just a recoloring, not a complete overhaul.


To-Do List:
This is mostly for my convenience, feel free to ignore this:

Spoiler:
1. Make used-up characters much darker, too hard to distinguish between active Lucent Creed units and used-up units.
2. Polish cutscene at the end of Chapter Two.
3. Soften outline around Alistair's face sprite, give him his own miniface.
4. Find better panoramas for the first dungeon and the castle gates.
5. Increase level cap to 100, increase stat caps accordingly.
6. Port in a save system.
7. Make dungeon re-visitable.
8. Figure out how to disable autorange.
9. Figure out how to disable minimap.
Screenshots:
Spoiler:






Download Link:
Demo

I really appreciate anyone giving this a try, and I appreciate feedback, criticism and bug spotting even more!

Credits:
Spoiler:
Lots of music by NemesisTheory.
Probably more later.



Last edited by RiskyPLUS on Fri Dec 28, 2012 11:19 pm; edited 3 times in total

2 Re: Divinitas on Fri Dec 28, 2012 10:35 pm

Klokinator

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Admin
I just spotted a narrarator textbox. That's all I ever wanted for my game XD

I'll play this in a few days, sometime after sunday to give my opinion.

http://klokreations.forumotion.com

3 Re: Divinitas on Fri Dec 28, 2012 11:07 pm

Jesse

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Will play this as soon as I have the chance. Looks really interesting.

4 Re: Divinitas on Fri Dec 28, 2012 11:08 pm

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Sorry, I forgot to move a starting point back to its normal location before uploading. Give me a minute to fix that and upload again.

5 Re: Divinitas on Fri Dec 28, 2012 11:17 pm

Jesse

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Guess it's a good thing that I hadn't hit the download button then, huh?

6 Re: Divinitas on Fri Dec 28, 2012 11:19 pm

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Guest
Indeed. It's fixed now though, download link has been updated, so feel free.

7 Re: Divinitas on Sat Dec 29, 2012 12:45 am

Mercenary Lord

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Hey, right off the bat, I can recolor that mug I gave you if you need some kind of squad commander. I think he has that commander look.

Now for some other thoughts. The whole prologue's color scheme is kind of droll, which is weird because the characters themselves are all more vividly colored. I thought it was a flashback at first.

There is some strange dialogue, which I may be able to help with, if ever necessary, and...yeah.

http://www.klokreations.net

8 Re: Divinitas on Sat Dec 29, 2012 12:54 am

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<img src=" longdesc="64" /> wrote:Hey, right off the bat, I can recolor that mug I gave you if you need some kind of squad commander. I think he has that commander look.

Now for some other thoughts. The whole prologue's color scheme is kind of droll, which is weird because the characters themselves are all more vividly colored. I thought it was a flashback at first.

There is some strange dialogue, which I may be able to help with, if ever necessary, and...yeah.

The intent was to make it look like the images you were seeing were kind of blending into the parchmenty background. Like you were reading from the page, almost.
If it didn't come off that way, I should probably change it.
Also, I think I'm fine with doing recolors myself, though I probably will use any custom mugs people throw at me, including your one. Probably not for the commander of the Lucent Creed, though, he needs to be much older.

When you say strange dialogue, if you're talking about specific lines that seem off, could you post some of them so I know to redo them?
If all the dialogue is strange in general, I guess I can just pin that on my writing style.

9 Re: Divinitas on Sat Dec 29, 2012 12:55 am

Mercenary Lord

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I can make older. Sometime later, right now I'm just kinda lazy.

Make my sprite someone who comes in and is a total badass from nowhere do it

http://www.klokreations.net

10 Re: Divinitas on Sun Dec 30, 2012 8:34 pm

Klokinator

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Admin
Currently playing the game now. Not gonna lie, I've played dozens of hacks, and this game is better than any hack I've played to date. Very fun, the characters are fresh, the dialogue is informative but brief, the customizations you made (Like the narrarator/tutorial text especially) make this feel like an actual game, and I'll be damned if the maps aren't also pretty good.

Some notes though. I like the customized Soldier sprite for Flynn, but Caelen's battle sprite has a darkened outline which looks really ugly. I'd fix that asap if I were you.

When I entered the dungeon, I was told "A character has to wait a turn on a switch to activate it) but all you have to do is move to a switch tile, then cancel the movement and the door unlocks. Either that's a glitch, or the wording should be more clear for the tutorial.

Either your characters are overpowered, or the enemies are underpowered, but no matter how you look at it I still am having no challenge. I'm just taking a walk in the park here, it's really that easy.

See if you can figure out what the problem is in this screenshot.

Other than those actually quite minor things, I'm really enjoying this! I cannot wait to see what you do with FEXP, you're already making games more impressive than I ever could Razz

http://klokreations.forumotion.com

11 Re: Divinitas on Sun Dec 30, 2012 9:57 pm

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Klokinator wrote:Currently playing the game now. Not gonna lie, I've played dozens of hacks, and this game is better than any hack I've played to date. Very fun, the characters are fresh, the dialogue is informative but brief, the customizations you made (Like the narrarator/tutorial text especially) make this feel like an actual game, and I'll be damned if the maps aren't also pretty good.

Thanks, Klok!

Some notes though. I like the customized Soldier sprite for Flynn, but Caelen's battle sprite has a darkened outline which looks really ugly. I'd fix that asap if I were you.

Alrighty, will do.

When I entered the dungeon, I was told "A character has to wait a turn on a switch to activate it) but all you have to do is move to a switch tile, then cancel the movement and the door unlocks. Either that's a glitch, or the wording should be more clear for the tutorial.

Yeah, that was a weird experience. I playtested the dungeon one time, and I had to let a unit wait on the switch for it to activate - then I playtested it again, without changing ANYTHING, and suddenly it was an immediately activating switch despite being a 'TURN END' event.

Either your characters are overpowered, or the enemies are underpowered, but no matter how you look at it I still am having no challenge. I'm just taking a walk in the park here, it's really that easy.

I'd like to think that's a design decision more than anything. As you've probably guessed from the tutorial messages, I'm trying to make this at least a bit accessible to people who aren't very familiar with Fire Emblem, so the first and second chapters are admittedly pretty easy.

However, I REALLY like difficult games so expect it to ramp up sharply in the following chapters.

See if you can figure out what the problem is in this screenshot.

Yeah, still looking for a way to get rid of that without disabling the autorange completely.

12 Re: Divinitas on Tue Jan 01, 2013 1:10 am

Klokinator

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Admin
I just noticed L95 has a new dragon avatar, is that what she made for you? :O

http://klokreations.forumotion.com

13 Re: Divinitas on Tue Jan 01, 2013 1:12 am

L95

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Nah, they got permission to use Aeryoses dragon. (You know, the blue one)

I felt like making one, so I made one, dammit. I was inspired :<



Last edited by L95 on Tue Jan 01, 2013 1:12 am; edited 1 time in total

14 Re: Divinitas on Tue Jan 01, 2013 1:12 am

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Guest
Yeah.

That is a very nice sprite, though. Good work.

15 Re: Divinitas on Tue Jan 01, 2013 2:00 am

Klokinator

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Admin
use both you fuck

http://klokreations.forumotion.com

16 Re: Divinitas on Tue Jan 01, 2013 6:00 pm

Jesse

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Alright, if I may offer some criticism now that I've finally been able to download this.

There's the thing about the mugs, which, even though I'm a bit rusty and my skills aren't that great, I might be able to make some for you.

There was one fighter in the first fight (first wave of enemies) named Bern, while the rest were named 'Thug'.

On the Adventure Map, there seems to be one seemingly pointless bridge on the tile directly east of a fort. The river also seems unnaturally straight, and there is an island that is just a bit unnaturally shaped. perhaps make it a bit larger.

Music is missing some loop points. If you're planning on replacing most of these songs, then fine, but it's always nice to have even temporary stuff look and sound good.

And that's as far as I've gotten. You've already heard about it being difficult to discern active player units from used player units. I might suggest adding a bit of faded blue to the active sprites to make them a bit easier to tell apart. And you've already been told about the Madelyn thing, so w/e.

EDIT: I'm in the first dungeon now, and I think just about all of your maps could use a bit of tweaking. And what's with "His World" as the BGM? XD

17 Re: Divinitas on Tue Jan 01, 2013 6:27 pm

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Guest
Jesse wrote:There's the thing about the mugs, which, even though I'm a bit rusty and my skills aren't that great, I might be able to make some for you.
That would be much appreciated!

There was one fighter in the first fight (first wave of enemies) named Bern, while the rest were named 'Thug'.
Oh wow. Okay, I'll fix that immediately.

On the Adventure Map, there seems to be one seemingly pointless bridge on the tile directly east of a fort. The river also seems unnaturally straight, and there is an island that is just a bit unnaturally shaped. perhaps make it a bit larger.
The bridge was kind of a necessity - I couldn't find a way to make it look like the plateau was ramping down there, so I thought having a fort and a bridge was the only way I could achieve that effect. It's supposed to be a drawbridge.

Music is missing some loop points. If you're planning on replacing most of these songs, then fine, but it's always nice to have even temporary stuff look and sound good.
Yeah, I'll fix that soon. I also need to replace all of the FE music with themes like the ones used during battle, it's weird when you have themes of that quality one minute, then 16-bit music immediately after.

And that's as far as I've gotten. You've already heard about it being difficult to discern active player units from used player units. I might suggest adding a bit of faded blue to the active sprites to make them a bit easier to tell apart. And you've already been told about the Madelyn thing, so w/e.
Yeah, I've already fixed that, though I only made them much darker - didn't think to make them blue. I'll probably do that now, thanks.

EDIT: I'm in the first dungeon now, and I think just about all of your maps could use a bit of tweaking. And what's with "His World" as the BGM? XD
Well, I intend to pay an artist called NemesisTheory to compose new music for the game eventually. In preperation for that, I'm using her already released tracks in the game, all of which happen to be remixes of video game themes, and the 'His World' one was the most... Battle-y.

Thanks for trying it out, by the way!

18 Re: Divinitas on Tue Jan 01, 2013 6:35 pm

Jesse

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I could help with maps as well, and perhaps a bit of music, but that all depends on how much time I can get on my hands. I've been trying to write some Fire Emblem-esque music for a project of my own anyway, though it's unlikely that I'll actually finish that project.

Just PM me a list of what you want done and I'll give it a shot.

19 Re: Divinitas on Wed Jan 02, 2013 6:15 am

Guest


Guest
Excellent new mug for Flynn, courtesy of Jesse!

Seriously, couldn't be happier with this sprite.

20 Re: Divinitas on Wed Jan 02, 2013 6:23 am

GypsyGrifter

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That's pretty swanky, I like it. My only real complaints are one's that have already been noted, so not much for me to say other than that this game is coming along nicely, and good job.

21 Re: Divinitas on Wed Jan 02, 2013 10:23 am

Jesse

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I think that I'm going to start working on turning that and the one I made for Caelen into half-bodies, because right now the dialogue screens seem pretty empty with only two-line text, and this might help to solve that issue.

22 Re: Divinitas on Wed Jan 02, 2013 1:03 pm

Mercenary Lord

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Hahaaa, nice Ephraim/Forde plates, there.



Last edited by Mercenary Lord on Wed Jan 02, 2013 1:29 pm; edited 1 time in total

http://www.klokreations.net

23 Re: Divinitas on Wed Jan 02, 2013 1:17 pm

Jesse

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Ephraim was only used for the shoulderpad.

Risky changed the eyes back to Forde's, and besides that, Forde was of course used for the ponytail, and Beta Forde was used for the breastplate. Figure out who else I used. I'll give you a penny if you do.

24 Re: Divinitas on Wed Jan 02, 2013 3:00 pm

Charlotte

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Chick
Hair is Eliwood with inexplicably little shading underneath, body is Innes (albeit with a much nicer shoulder line), and collar is Carlyle.

I thought of some things to say about the actual game while watching MJ's playthrough, but I've since forgotten them all :X

25 Re: Divinitas on Wed Jan 02, 2013 3:54 pm

Mercenary Lord

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How much bigger were you planning to make the game later? By four times?

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