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Felix's Questions

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1 Felix's Questions on Fri Oct 12, 2012 9:01 pm

felix198

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Alright, so since I'm waiting on help on the Immortal Sword Forum for some questions
I'll post some new ones here.

And since you guys respond quick, I'll ask them one at a time (I do bulk questions at IS)

Alright so how do you add talk scenes?

2 Re: Felix's Questions on Fri Oct 12, 2012 10:26 pm

Charlotte

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Chick
Talk scenes as in large-scale "scenes" or mid-battle conversations?

3 Re: Felix's Questions on Sat Oct 13, 2012 2:34 am

felix198

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Mid battle scenes. As in, when one character can choose a talk option in the unit window.
I know how to do large scale scenes, as well as how to load a text file during the battle
after a certain turn. But I don't know how to allow a unit to talk and then load a text file
(if that's how it works).

I also don't know how to make a unit recruitable by talking. If that's possible.

4 Re: Felix's Questions on Sat Oct 13, 2012 3:14 am

Charlotte

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Chick
Oh does your copy of FEXP include the TestMap2? That has examples for talking and recruiting by talking up at the top: Talk - Sword/Axe Man and Recuit - Axe Guy. Just copy those over and fill in the spaces and you should be good!

As for the numbers you change, the Talk event has a comment where the first two spaces are the units talking (their actor IDs) and the third space is the event it triggers (In this case, the recruit event, where $game_map.events[23].team_setup(1) on the second page is what you want to change: the [recruited unit's event ID] and (what team they're changing to, 1 to recruit)

Sorry if some of that was too simple or vague, I'm not familiar with your skill level xP

5 Re: Felix's Questions on Sat Oct 13, 2012 5:55 pm

Klokinator

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Admin
Once I get back in the groove, there'll be a whole section for these type of scenes in my FEXP tutorial. Till then, not really in the groove yet and Char's pretty spot on.

http://klokreations.forumotion.com

6 Re: Felix's Questions on Sun Oct 14, 2012 3:36 pm

felix198

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Oh sweet I didn't even notice the events in the second test map.
And I'm almost at the skill level to complete a chapter. I just suck with
scripting and events. Or rather, I just don't know of all the events
I can use.

Thanks a ton Charlotte! :]

And how close are you to finishing the eventing tutorial klok?

7 Re: Felix's Questions on Sun Oct 14, 2012 3:47 pm

Klokinator

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Admin
Haven't added anything to the tutorial for a couple weeks. Been trying to fix my damn laptop situation, which involved buying a nice laptop, having the guy ship it incorrectly and it came to me with a broken screen. I got 4/5ths of my money back and I'm selling it to someone on campus, but everything around me is just a mess >.>

So I haven't worked on the tut much.

http://klokreations.forumotion.com

8 Re: Felix's Questions on Sun Oct 14, 2012 4:18 pm

felix198

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No worries, my laptop died awhile ago and I had to fight for
computer time in my house for a month or so. So I know how
much it sucks. That tutorial is the Coran of FEXP to me so I'm
always excited for an update.

9 Re: Felix's Questions on Sun Oct 14, 2012 4:23 pm

felix198

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Alright, new question. How do you add an actor to a map. Not generics but actors that you can
recruit and whatnot. I know the reinforcement event adds existing events to a place on the map
(at least I think that's how it works) but how do you add a new actor that doesn't have an event
id already attached?

10 Re: Felix's Questions on Sun Oct 14, 2012 5:34 pm

Charlotte

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Chick
Event ID is just the number of event it is. So if you have 5 events and add another, its ID is 6. (Maybe subtract 1 if it starts at 0, I forget). If you start your map with 40 events, then a recruitable reinforcement comes in, their ID will be 41. Just count.

At least, that's the only way I know :X

11 Re: Felix's Questions on Sun Oct 14, 2012 6:33 pm

felix198

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$game_map.add_unit_from_event(10, 1, 8, 9)

This is the script to add a unit right? It only adds it from an existing event (10 in this case I
checked) Is there a different script to add new event? Or do I need to change this one?

12 Re: Felix's Questions on Sun Oct 14, 2012 6:44 pm

felix198

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Okay, so I messed around with the test maps and realized the event it uses is a unit
info event not an actual unit. Which is way convenient. But thanks for the help again, as I was
probably going to ask about numbering events anyways.

13 Re: Felix's Questions on Sun Oct 14, 2012 7:03 pm

Klokinator

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Admin
Oh hey I have that section added to my tutorial. I'll post the tiny update, here shortly or whatever.

http://klokreations.forumotion.com

14 Re: Felix's Questions on Sun Oct 14, 2012 9:52 pm

felix198

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Sure, I think I've got it down now. It'll certainly be useful for anybody new to FEXP.

Will you be including a list of conditional branch scripts in the tutorial eventually? That'd be a
great resource as well.

15 Re: Felix's Questions on Mon Oct 15, 2012 6:55 pm

felix198

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Okay, new question:

How do you add battle quotes? Like when a certain character attacks the boss and they have a
conversation before the battle starts.

Also, can people give items after a talk event?

16 Re: Felix's Questions on Mon Oct 15, 2012 8:29 pm

Jesse

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There should be an example of one of those battle quotes in the default engine. I should think.

If not, someone give the man the dropbox so he can use other people's examples of this shiz.

17 Re: Felix's Questions on Mon Oct 15, 2012 8:58 pm

felix198

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Yeah I couldn't find one in the default. So I'd like to see the script if someone has it.

18 Re: Felix's Questions on Tue Oct 16, 2012 11:00 am

Klokinator

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Admin
How do you add battle quotes? Like when a certain character attacks the boss and they have a
conversation before the battle starts.
I used to be able to do this in pre-release FEXP, but Yeti changed some code and now I have no idea. There's also no new example events so your guess is as good as mine.

2nd question, yes, and I need to search my snippets for that tidbit.

http://klokreations.forumotion.com

19 Re: Felix's Questions on Tue Oct 16, 2012 3:32 pm

felix198

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Alright, well I found the script for the battle talk, but I don't know how to use it. It's around
line 2000 of FIRE EMBLEM_GENERAL

20 Re: Felix's Questions on Tue Oct 16, 2012 3:34 pm

Klokinator

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Admin
Yeah I've seen it too but it's heavily edited from the original version he used, which is why I have no idea.

http://klokreations.forumotion.com

21 Re: Felix's Questions on Tue Oct 16, 2012 9:36 pm

felix198

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Maybe I'll ask yeti on his forum. Course I'm already waiting for reply to an earlier question
so maybe not. :\

22 Re: Felix's Questions on Tue Oct 16, 2012 11:28 pm

Klokinator

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Admin
If I take a break from writing my novella, I'll get back to work on the tutorial again.

http://klokreations.forumotion.com

23 Re: Felix's Questions on Fri Oct 19, 2012 7:27 pm

felix198

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Alright, I asked yeti for an explanation of the battle talk script. I'll post whatever he tells me.
It's pretty much the last scripting info I need to know so I can finish my prologue.

24 Re: Felix's Questions on Fri Oct 19, 2012 11:41 pm

felix198

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Here's what Yeti said on battle talks it's the bottom post:http://forums.bwdyeti.com/index.php?showtopic=519&st=45&#entry22015226

25 Re: Felix's Questions on Sat Oct 20, 2012 11:59 pm

felix198

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Oh yeah, has anybody added in script to allow for both magic and strength stats? That'd be a
great addition to my game since it resembles many FE4 aspects.

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