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FEXP got upgraded!

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1 FEXP got upgraded! on Sat Jun 09, 2012 4:46 pm

Klokinator

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Admin
Boomansion wrote:Hi, I'm not sure if you got the message I sent you over on YouTube (I probably should have sent it here) but I am a friend of Ledah/Falaflame/whatever you may know him as I guess. But anyway, I've add many of the regular class animations into FEXP and still working on more. I have also made working Loputousu, Loputous Sword, Hel and Imhulu items. Loputousu is even countered by Naga, Loputous Sword is countered by Blaggi Sword and Imhulu is countered by Starlight! I have also made working Bane and Renewal skills. I'm hoping to draw more support towards getting the community to help finish this engine by adding a considerable amount of content to it based on what I'm able to accomplish so that it will be better than ROM hacking despite not having a preparations screen yet. Hopefully this will help gain enough support to eventually get this project finished.

Here is a list of class animations that I have added in FEXP:
- Assassin (male and legault)
- Archer (male, female, rebecca)
- Sniper (fe6 male, fe7 male, female (dorothy), louise) *Also made Ballista animations
- Sword Knight (male and female)
- Great Knight (axe, lance, javelin, hand axe)
- Rogue
- Summoner
- Mage (lute and lilina)
- Sage (nino and lute)
- Bishop (male, lucius, female, serra)
- Axe Knight (something I whipped up, have a preview!)

Things I need to do still:
- Classes that still don't have animations yet.
- Assassin (dagger throwing poses to make thief and the ones I made for Rogue)
- Fighter (hand axe)
- Mercenary (magic sword)
- Paladin (javelin and female)
- General (sword, magic sword, axe, hand axe)
- Falcon Knight (swords, magic sword, javelin)
- Great Knight (swords, magic sword)
- Thief (female/leila)
- Brigand (hand axe)
- Recruit (javelin)
- Swordmaster (female)
- Myrmidon (magic sword)
- Dracoknight (javelin)
- Dragon Master (javelin, axe, hand axe)
- Mage Knight (male)

There's still a lot to do, but I think I've been making good progress! Anyway, be sure to check your messages on YouTube if you haven't already. XP

http://klokreations.forumotion.com

2 Re: FEXP got upgraded! on Sat Jun 09, 2012 4:51 pm

Yoshi

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Admin
If this is the same guy that made the boomansion website, I have a lot of respect for this man.


___________________________________
Greatest Prime quote in existence:

3 Re: FEXP got upgraded! on Sat Jun 09, 2012 5:02 pm

Klokinator

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Admin
Indeed, he is.

http://klokreations.forumotion.com

4 Re: FEXP got upgraded! on Sat Jun 09, 2012 5:24 pm

Jesse

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That...




is...






AWESOME. I wish Yeti could work with others this way.

5 Re: FEXP got upgraded! on Sat Jun 09, 2012 7:01 pm

Mercenary Lord

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So...so...you don't neeeeed me anymooooore?

http://www.klokreations.net

6 Re: FEXP got upgraded! on Sat Jun 09, 2012 9:33 pm

Klokinator

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Admin
He's animating in FEXP, not spriting full customs. Actuuaaalllyyy he sprites a lot but meh

http://klokreations.forumotion.com

7 Re: FEXP got upgraded! on Tue Jun 19, 2012 2:14 am

Charlotte

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Chick
On the note of upgrading FEXP, what scripts would I want to take (and from where) to use the new save function?

8 Re: FEXP got upgraded! on Tue Jun 19, 2012 8:37 pm

Klokinator

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Admin
If you send me your project once I get my laptop, I'll add them in for you, and then send it back to you. You can then see what I edited. Unfortunately, I can't do anything now because I don't have access to FEXP :X

http://klokreations.forumotion.com

9 Re: FEXP got upgraded! on Tue Jun 19, 2012 9:11 pm

Charlotte

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Chick
All right. Could you also check the gameovers when you get it? For some reason, I can't make the game end when anyone dies.

10 Re: FEXP got upgraded! on Tue Jun 19, 2012 9:15 pm

Klokinator

avatar
Admin
Make sure you have a game over event on your map, hun. I think you had the same problem last time too lol.

http://klokreations.forumotion.com

11 Re: FEXP got upgraded! on Fri Sep 14, 2012 3:39 pm

Klokinator

avatar
Admin
A list of classes Maple Seed said he'simplementing in FEXP.

Greetings,

Nice to see people trying to bring the greatest prospect of FE fan game making base to a conclusion. Sure it would be great to work with others in extending the engine, the more of us there are the faster we can make progress. I would appreciate your insight into a few things about Yeti's code, when it comes to programming you can understand it just fine, but there are always difficulties working around someone else's code. I'll check out Klokreations.net.

As I have said I am trying to add all the missing classes from FE6-FE8. As of now that includes: Human Classes
-------------------------------------------------------------------------------------------------
*Great Knight
*Recruit
*Lyn Classes
*Hector Classes
*Eliwood Classes
*Roy Classes
*Ephram Classes
*Erika Classes
*Necromancer
*Summoner
*Ranger
*Berserker & Hawkeye Berserker
*Archsage
*Dark Druid
*Bishop
*Bard and Dancers
*Wyvern Knight
*Magic Seal
*Sniper
*Rogue
*Assassin
*King
*Journeyman
---------------------------------------------------------------------------------------------
*As you can see there are quite a few, so I had planned to create a third tier of promotions (like in Radiant Dawn)
*Please tell me which ones Boomansion is adding so I can take them off the list
*Also I plan to add the monster classes from FE8 as well

Furthermore, I am looking into implementing a world map (like the one in FE8) for FEXP. I found that it added a lot of accessibility to the game and made it slightly more open. If anyone you know is interested, let me know.

http://klokreations.forumotion.com

12 Re: FEXP got upgraded! on Mon Oct 08, 2012 10:27 pm

felix198

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Hey so I'm new to this forum but I've been real active on the Immortal Sword Forum. And this one Forum has some awesome info and support that Immortal Sword doesn't so I figured I'd join :]

And This post has caught my attention in particular, since there's so many GBA animations missing from FEXP. Is the work that's been done available to download? Or are you waiting to finish it all first?

Anyways, I guess I'd like to get in on this project as well as obtain what's already been done if possible.

13 Re: FEXP got upgraded! on Mon Oct 08, 2012 10:38 pm

Mercenary Lord

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How's it going? Velcome to our little pit of hell.

http://www.klokreations.net

14 Re: FEXP got upgraded! on Tue Oct 09, 2012 12:18 am

felix198

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Hah it's going good. And it doesn't seen that bad. I'm moving all my work to the save state version of FEXP right now. Unless there's a way put the save state script into original FEXP engine?

15 Re: FEXP got upgraded! on Tue Oct 09, 2012 12:24 am

Mercenary Lord

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I wouldn't know, I'm just the battle spriter.

http://www.klokreations.net

16 Re: FEXP got upgraded! on Tue Oct 09, 2012 2:29 am

felix198

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Ah no worries, it's not a whole lot of work. I've got a lot of battle sprites to do for mine too, so I was wondering if there's a download anywhere for all the regular GBA sprites. Right now all I've added are throwing axes for brigands and fighters, and swords for social knights.

17 Re: FEXP got upgraded! on Tue Oct 09, 2012 11:25 am

Klokinator

avatar
Admin
There is an easy way to move the save state to your project but you'll need to edit the Title script a bit. Plus, none of the three available save state downloads are as finished as the one I used for my Generic War ragefest entry because I made some custom modifications to it. I need to release my edited version for everyone else to use pretty soon, if I can get the motivation in between the FEXP Guide and Diablo 2.

Also, Pwnage Kirby has her own version she's working on, that if finished, will be far superior to my own.

Oh also, welcome to the forum! It's always nice to have a new face around here Smile

http://klokreations.forumotion.com

18 Re: FEXP got upgraded! on Tue Oct 09, 2012 4:30 pm

Mercenary Lord

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A new face that actually posts, that is.

http://www.klokreations.net

19 Re: FEXP got upgraded! on Tue Oct 09, 2012 7:39 pm

felix198

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What's the easy way? Is it just a matter of copying and pasting script? Or can you just copy RPG Maker files?

20 Re: FEXP got upgraded! on Wed Oct 10, 2012 8:06 pm

Klokinator

avatar
Admin
I'll do what everyone else does and post the edited scripts here on the forum... eventually. And you just copy-paste the scripts at the bottom of the save system into your game, then void out the original Title script. For basic default FEXP, that should work. However it won't be as refined as my GW setup so I need to work on that still...

http://klokreations.forumotion.com

21 Re: FEXP got upgraded! on Wed Oct 10, 2012 10:26 pm

felix198

avatar
Cool I'll give that a shot.

22 Re: FEXP got upgraded! on Sat Nov 17, 2012 7:55 pm

RadiantHero98

avatar
Klokinator wrote:
Boomansion wrote:Hi, I'm not sure if you got the message I sent you over on YouTube (I probably should have sent it here) but I am a friend of Ledah/Falaflame/whatever you may know him as I guess. But anyway, I've add many of the regular class animations into FEXP and still working on more. I have also made working Loputousu, Loputous Sword, Hel and Imhulu items. Loputousu is even countered by Naga, Loputous Sword is countered by Blaggi Sword and Imhulu is countered by Starlight! I have also made working Bane and Renewal skills. I'm hoping to draw more support towards getting the community to help finish this engine by adding a considerable amount of content to it based on what I'm able to accomplish so that it will be better than ROM hacking despite not having a preparations screen yet. Hopefully this will help gain enough support to eventually get this project finished.

Here is a list of class animations that I have added in FEXP:
- Assassin (male and legault)
- Archer (male, female, rebecca)
- Sniper (fe6 male, fe7 male, female (dorothy), louise) *Also made Ballista animations
- Sword Knight (male and female)
- Great Knight (axe, lance, javelin, hand axe)
- Rogue
- Summoner
- Mage (lute and lilina)
- Sage (nino and lute)
- Bishop (male, lucius, female, serra)
- Axe Knight (something I whipped up, have a preview!)

Things I need to do still:
- Classes that still don't have animations yet.
- Assassin (dagger throwing poses to make thief and the ones I made for Rogue)
- Fighter (hand axe)
- Mercenary (magic sword)
- Paladin (javelin and female)
- General (sword, magic sword, axe, hand axe)
- Falcon Knight (swords, magic sword, javelin)
- Great Knight (swords, magic sword)
- Thief (female/leila)
- Brigand (hand axe)
- Recruit (javelin)
- Swordmaster (female)
- Myrmidon (magic sword)
- Dracoknight (javelin)
- Dragon Master (javelin, axe, hand axe)
- Mage Knight (male)

There's still a lot to do, but I think I've been making good progress! Anyway, be sure to check your messages on YouTube if you haven't already. XP





So..Is Any of This Avaliable for download or still being worked on? I'd really like to use This.

23 Re: FEXP got upgraded! on Sat Nov 17, 2012 8:22 pm

Mercenary Lord

avatar
I don't believe it is, as of yet. Not sure though, I only make sprites. Ask around.

Also, hi.

http://www.klokreations.net

24 Re: FEXP got upgraded! on Sat Nov 17, 2012 9:07 pm

Klokinator

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Admin
Sort of. I haven't compiled it into one download and probably won't for a long, long time. Been too busy with job corps and all sorts of other stuff, plus I'm rapidly losing interest in the whole shenanigan.

Always a possibility I'll regain interest again, so cross yo fingers.

http://klokreations.forumotion.com

25 Re: FEXP got upgraded! on Sat Nov 17, 2012 11:35 pm

RadiantHero98

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Crossing My Genitalia..

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