Klokreations

You are not connected. Please login or register

Weapon Icon Thread 2

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Weapon Icon Thread 2 on Thu Apr 26, 2012 1:51 pm

Klokinator

avatar
Admin
So I've been thinking about more items to add for next ragefest/FEPS official, and I know what I want to add now.

These icons will be 16x16, and they will come in 3 types to match their scaling upgrades.

Armor Set:
Equippable item that boosts your DEF by 1, 2, or 3 points. The icon will start as a bronze armor of some sort (Perhaps a helmet?) then change color to be iron, then change color to be black armor.

Mage Robes:
These equip items boost your RES stat by 1, 2, or 3 points. White robes, then red robes, then black robes.

Ring set:
These equip items boost LUK by 2, 4, and 6 points each. I want a circular ring with a gem set right on top, the colors for the gem are red, blue, and white. (Ruby, Topaz, and Diamond)



These items are for passive buffs and will be consumable to make their effects permanent and also free up an inventory slot as well.

http://klokreations.forumotion.com

2 Re: Weapon Icon Thread 2 on Thu Apr 26, 2012 3:39 pm

Mercenary Lord

avatar
I'm on the Armor set. And probably the ring set. Mage set, prolly not.

http://www.klokreations.net

3 Re: Weapon Icon Thread 2 on Thu Apr 26, 2012 4:08 pm

Mercenary Lord

avatar
PROTOTYPE HELMET! It's a bronze color, but I think it would look a lot better if it was silver. Just my opinion.


http://www.klokreations.net

4 Re: Weapon Icon Thread 2 on Thu Apr 26, 2012 5:14 pm

Klokinator

avatar
Admin
As long as it looks like armor that, when recolored, scales in power. (Bronze, Steel, Silver, or some other sort.

I'm at my sidejob so a bit busy ATM.

http://klokreations.forumotion.com

5 Re: Weapon Icon Thread 2 on Thu Apr 26, 2012 5:17 pm

Mercenary Lord

avatar
Well, Okay, I take a look at it.

http://www.klokreations.net

6 Re: Weapon Icon Thread 2 on Thu Apr 26, 2012 5:38 pm

Magix430

avatar
Ooh. 16 x 16? Now there's something I can probably help at... Merc can help touch up with my shading tho... I need work on dat Razz

7 Re: Weapon Icon Thread 2 on Thu Apr 26, 2012 5:51 pm

Mercenary Lord

avatar
16x16 is right. They're miniscule, yet difficult art. Sometimes even a single pixel can change the whole look of the sprite.

http://www.klokreations.net

8 Re: Weapon Icon Thread 2 on Thu Apr 26, 2012 7:53 pm

Magix430

avatar
It's difficult, but I have less to worry about... Like the mugs. That's about 1k + pixels to worry bout. 256 is good for me

9 Re: Weapon Icon Thread 2 on Thu Apr 26, 2012 7:53 pm

Mercenary Lord

avatar
Well, good luck.

http://www.klokreations.net

10 Re: Weapon Icon Thread 2 on Thu Apr 26, 2012 7:54 pm

Magix430

avatar
Fast reply. Not bad.
Well, I'm making concept art for weaponry, so if there's any point in your life that you need a modern, wood scoped bow / crossbow, just ask haha. It took...

15 minutes to draw. Had to check my watch for a sec there

11 Re: Weapon Icon Thread 2 on Thu Apr 26, 2012 11:16 pm

Magix430

avatar

12 Re: Weapon Icon Thread 2 on Thu Apr 26, 2012 11:18 pm

Klokinator

avatar
Admin
The shading isn't amazing, and it's a bit bright, but the shape is excellent.

http://klokreations.forumotion.com

13 Re: Weapon Icon Thread 2 on Thu Apr 26, 2012 11:56 pm

Mercenary Lord

avatar
Welp, I can touch it up, I just was to lazy to do it all from scratch and put all of my energy into it.

http://www.klokreations.net

14 Re: Weapon Icon Thread 2 on Fri Apr 27, 2012 2:26 am

Ephraim225

avatar
Equippable armor was always something I'd be interested in seeing in an FE game. I wonder if it wouldn't be too much trouble to give armor a "durability" as well. Or maybe that's just plain crazy.

EDIT: That's a nice-looking helmet.

15 Re: Weapon Icon Thread 2 on Fri Apr 27, 2012 4:46 am

Klokinator

avatar
Admin
I can't give it durability without scripting but I can make the armor have a tradeoff. (Like, if it gives +2 DEF, it also reduces SPD by -2 as well)

Also, definitely clean that helm up if you want, ML.

http://klokreations.forumotion.com

16 Re: Weapon Icon Thread 2 on Fri Apr 27, 2012 5:29 am

Magix430

avatar
...I'll draw a concept of that helmet and my intentions of it and post it on here... I'll draw (sketch) it at a certain perspective so it's better to understand where all the shading goes

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum