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FEXP Save System - Ragefest Edition

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1 FEXP Save System - Ragefest Edition on Sat Mar 03, 2012 10:45 pm

Resource Dragon


Alrighty guys, I've got some big updates.

Code:
|_|            ________
|_|            |v1.8.2|
|_|  2/17/2012  |- Finished up a buncha stuffs;
|_|                  ~ Added configuration to be able to choose 1-5 save slots.
|_|                  ~ Fixed all bugs in the save slots.
|_|                  ~ Finished the Title Screen.
|_|
|_|            ________
|_|            | v2.0 |
|_|  2/17/2012  |- Had another "EUREKA!" moment;
|_|                  ~ If a save file doesn't exist, it will now read "NO DATA".
|_|                    (Configurable in the Universal Configuration.)
|_|                  ~ Implemented the in-game menu save window.
|_|
|_|                  ~ I'm currently configuring the Save Slots for the
|_|                    new features.
|_|



So, what this means klok, is when it's ready in the next few days for Ragefest, (I just need to configure the save system for the new features,
and clean up the code.) is that EVERYTHING will be done except for loading the map name the game was last saved on.

Stuff like the in-game menu needed re-coded because the in-game menu is much different the title screen menu's.
After Ragefest, I shouldn't have much problem adding the "Script Call" for saving and loading.(I've already got down how i'm going to do it.)

Through trial and error, i've had fun scripting this. It's damn near the actual FE save system just with out the extra gui.




Last edited by Resource Dragon on Sat Mar 03, 2012 10:51 pm; edited 1 time in total

2 Re: FEXP Save System - Ragefest Edition on Sat Mar 03, 2012 10:50 pm

Mercenary Lord

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Dude, you are a GENIUS. The only thing I could think of that would POSSIBLY make it better would be if you could implement the GBAFE save interface, with the three slots, and the cool sprites, etc.

Still, GREAT JOB.

http://www.klokreations.net

3 Re: FEXP Save System - Ragefest Edition on Sat Mar 03, 2012 10:53 pm

Resource Dragon


<img src=" longdesc="64" /> wrote:Dude, you are a GENIUS. The only thing I could think of that would POSSIBLY make it better would be if you could implement the GBAFE save interface, with the three slots, and the cool sprites, etc.

Still, GREAT JOB.

That's on my list for future releases, except;

I would code it so the developer of the game would be able to choose between 1-5 slots, instead of just 3.


And i've had quite a bit of trouble finding the graphics for the save screen. :/

4 Re: FEXP Save System - Ragefest Edition on Sat Mar 03, 2012 10:57 pm

Mercenary Lord

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Well, what we could do, is we could go onto an emulator, and painstakingly stitch together a new sprite sheet for it, but that would take faaaar to long.

http://www.klokreations.net

5 Re: FEXP Save System - Ragefest Edition on Sat Mar 03, 2012 11:16 pm

Yoshi

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Admin
couldyoumakeabonusexperiencefeaturewhenyou'redone?


___________________________________
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6 Re: FEXP Save System - Ragefest Edition on Sat Mar 03, 2012 11:28 pm

Klokinator

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Admin
Lawd. LAWD. I was so exhausted I fell asleep for three or four hours and then I MISSED THIS HNNGGHH.

One thing though, dis stuff belongs in the FEXP general discussion lol.

http://klokreations.forumotion.com

7 Re: FEXP Save System - Ragefest Edition on Sun Mar 04, 2012 1:22 am

Resource Dragon


How come? quote the forum comment, "All FEXP projects"

It seems to make more sense here, but however you see it needs done, it's okay with me.

8 Re: FEXP Save System - Ragefest Edition on Sun Mar 04, 2012 1:26 am

Klokinator

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Admin
because this forum is public whereas the other forum is private and people who don't frequent my site have no right to getting it early as I paid money

just cuz'

http://klokreations.forumotion.com

9 Re: FEXP Save System - Ragefest Edition on Tue Mar 06, 2012 4:16 am

Resource Dragon


Didn't think about it being viewed. D:

Ooo, btw, i is mod now :DDD me happy.

10 Re: FEXP Save System - Ragefest Edition on Tue Mar 06, 2012 5:27 am

Klokinator

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Admin
wen dat happen? OH you mean RRR lol. Grats ^^

http://klokreations.forumotion.com

11 Re: FEXP Save System - Ragefest Edition on Tue Mar 06, 2012 6:17 pm

Resource Dragon


lol thnx.

12 Re: FEXP Save System - Ragefest Edition on Wed Mar 07, 2012 4:39 am

Resource Dragon


What the FUCK. Well, maybe it won't all be ready by ragefest, damnit.
RMXP got corrupted somehow, and I had to go through and re-install the whole engine. So i'm back to 1.7.3, it's good thing I uploaded it.

I hate freaking setbacks... Sorry klok, it's going to be a few more days... =.=

13 Re: FEXP Save System - Ragefest Edition on Wed Mar 07, 2012 4:48 am

Klokinator

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Admin
RUUUUUUUUUSHHHHHHHHH

If it's not ready, the current save system work pretty good and I actually have it setup ingame pretty well. I'll make some edits.

http://klokreations.forumotion.com

14 Re: FEXP Save System - Ragefest Edition on Wed Mar 07, 2012 6:15 am

Resource Dragon


WAIT, I think I fixed about 95% of it. Here you go.

It doesn't have the convenient 'no data' yet, but it's all nice and organized. Ragefest Stable Download

15 Re: FEXP Save System - Ragefest Edition on Wed Mar 07, 2012 7:23 am

Klokinator

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Admin
Okay awesome, then just try and get those last features implemented, and if not... meh.

http://klokreations.forumotion.com

16 Re: FEXP Save System - Ragefest Edition on Wed Mar 07, 2012 2:30 pm

Resource Dragon


Bug found in the ragefest edition, can't choose anything but 5 slots. I'll post a fix later today.

EDIT: Here you go; FEXP v2.0.2b + fix

17 Re: FEXP Save System - Ragefest Edition on Wed Mar 07, 2012 3:51 pm

Klokinator

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Admin
Awesome, I hadn't DL'd the other one yet xP

http://klokreations.forumotion.com

18 Re: FEXP Save System - Ragefest Edition on Thu Dec 04, 2014 3:45 pm

Izarck Jitter

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and the guy never finished it...

19 Re: FEXP Save System - Ragefest Edition on Thu Dec 04, 2014 4:44 pm

Klokinator

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Admin
How observant of you. Nice two year necro, btw.

FEXNA is better anyway. Just wait for it.


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