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FEXP Save System Base Demo v1.5

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1 FEXP Save System Base Demo v1.5 on Thu Jan 19, 2012 8:23 pm

Resource Dragon


Log of changes wrote:
** FEXP Save System **
v1.5

Script by
~| Imagination'd Workshop Scripters |~
|imaginationdworkshop.weebly.com/scripters.html|
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

-Log-

1/17/2012 |- Having trouble with the system. Ready to dump the project.

1/18/2012 |- Had a "EUREKA!" moment and figured out how to re-script the
Save System.

1/19/2012 |- More configuration the I thought I could possibly do, the
Save System is near completion.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

-Future features-

1. Will implement the save slots into their own window.
2. A timestamp and map name to the file name.
3. Making 'NO DATA' files to fix the loading nothing problem.

-Completing of the above will make this Save System commercially stable.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

-Things you NEED to know-

1. Attempting to load a file before a file is saved will
result in the game giving an error code. This is not fixable(ATM).

2. You can change the save slot names in the '[IWS] Save Slot Config'
module a few scripts down the list. This will change them in both
the title screen and in-game menu. You can also change what each
file name is/which folder they are saved in.

3. Pay attention to which slot you save what to. It's easy to mix them
up and accidentally over-write another one. This is why I named
the save slot names very obscurely. They're all quite different.

4. If/When a normal save system is scripted for FEXP, use it instead.
This is a temporary bypass that should be used for game creating
only. It would look horrible in a public game.

5. Find any bugs, ask.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

-Usage & Credits-

If used(commercially or not) must credit with the following code;

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

** FEXP Save System **
Script by
~| Imagination'd Workshop Scripters |~
|imaginationdworkshop.weebly.com/scripters.html|

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Download

The password is;

fexpss



2 Re: FEXP Save System Base Demo v1.5 on Thu Jan 19, 2012 8:38 pm

Klokinator

avatar
Admin
Interesting. My net is beyond awful today, I can't even login to the chatbox it's so terrible. I'll TRY and DL this whenever I can and see how it works.

http://klokreations.forumotion.com

3 Re: FEXP Save System Base Demo v1.5 on Thu Jan 19, 2012 10:09 pm

Resource Dragon


This;
4. If/When a normal save system is scripted for FEXP, use it instead.
This is a temporary bypass that should be used for game creating
only. It would look horrible in a public game.

Is no longer accurate. It is VERY, very close to being a whole new core save system for FEXP.
I had to code a whole new system, so it is completely unique. You''ll understand how much coding it took when you open it in the script editor.

Everything with '[IWS]' before the script name was coded or recoded by me.

4 Re: FEXP Save System Base Demo v1.5 on Fri Jan 20, 2012 12:57 am

Klokinator

avatar
Admin
Orly? When you add the next download, leave the other one there. I wanna look at both of them and compare to see what you did Very Happy

http://klokreations.forumotion.com

5 Re: FEXP Save System Base Demo v1.5 on Sun Jan 22, 2012 5:06 pm

Klokinator

avatar
Admin
Hey man, any word on this yet?

http://klokreations.forumotion.com

6 Re: FEXP Save System Base Demo v1.5 on Sun Jan 22, 2012 9:12 pm

Resource Dragon


Huh? word on what?

7 Re: FEXP Save System Base Demo v1.5 on Sun Jan 22, 2012 9:23 pm

Klokinator

avatar
Admin
Oh, I thought you were working on the revisions for it.

http://klokreations.forumotion.com

8 Re: FEXP Save System Base Demo v1.5 on Mon Jan 23, 2012 2:25 am

Resource Dragon


Well, I tried to put the slots into their own screen both in the title and the menu, but Yeti has recoded all the window and message systems so I really have no idea where to go from this point. I'm sure it wouldn't be hard for Yeti to try it. I thought I would be able to finish it, but I just don't know enough rgss to be able to do it. I'm surprised I was able to do what I did while other experienced coders didn't try.

9 Re: FEXP Save System Base Demo v1.5 on Wed Jan 25, 2012 2:26 am

Klokinator

avatar
Admin
I moved the FEXP save system here lol.

I think I'll be able to have Maximusmaxy look at it, his coding skills have dramatically increased in the last few months after joining the PZE team.

http://klokreations.forumotion.com

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