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My Projects Thread

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126 Re: My Projects Thread on Sun Oct 21, 2012 9:18 pm

Magix430


Ill take half that accusation please.

127 Re: My Projects Thread on Sun Oct 21, 2012 9:25 pm

Mercenary Lord

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I was not aware that focused light stirred anything up, but k.

http://www.klokreations.net

128 Re: My Projects Thread on Sat Dec 22, 2012 2:48 pm

Mercenary Lord

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mrrp



It'll be cooler if you make the screen shake when the visor is red. And so yeah.

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129 Re: My Projects Thread on Sat Dec 22, 2012 3:51 pm

Magix430

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The Death Glare dunn dun dun nnnnnnnnnnnnnn

Maybe if he squatted while he clenched his fists???? :3

bautiful

130 Re: My Projects Thread on Sat Jan 12, 2013 2:43 pm

Mercenary Lord

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HGNH



WHAT IS THIS! WHAT IS THIS! WHAT IS MY LIFE!

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131 Re: My Projects Thread on Sat Jan 12, 2013 3:51 pm

Guest


Guest
ML, you should watch anime more. Mainly DBZ. Just lookit the lasers, goin' all up in space's junk, blowin' holes in earth, makin' them there explosions, kickin' up datder dust.

And it's fairly safe to assume a laser (no matter what powers it) is still a laser, a beam of concentrated light. That said, it should be common sense to add a bit of lighting to objects around the beam. Not doing that often tends to get people lots of flak.

I guess I'll have to checkback sometime when things're perfected, huh? x3 Anticipating some awesome stuff, ML.

132 Re: My Projects Thread on Fri Feb 15, 2013 1:18 pm

Mercenary Lord

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And done?

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133 Re: My Projects Thread on Fri Feb 15, 2013 3:02 pm

Magix430

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uhhh the reticule part looks a bit too close to his hand but im guessing this isnt about specifics? Like... it looks like its on the wrist

EDIT: don't mind this, i didn't know you were going for materialization in front of the body

134 Re: My Projects Thread on Fri Feb 15, 2013 3:26 pm

Mercenary Lord

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Spoiler:



The whole sheet. I'm not really sure what needs to be formatted where for FEXP, so let me know, and I'll change things around.

http://www.klokreations.net

135 Re: My Projects Thread on Fri Feb 15, 2013 4:31 pm

Klokinator

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Admin
If this is the entire sheet for attack, critical, and the dodge animation, then it's complete and I'll do the editing myself. Only takes a minute anyway.

I may end up giving Darkblade a unique activation skill in the future, if I do so I'll either use existing frames to fashion a quick skill animation or I'll ask you to make me a couple more frames. Probably gonna use existing frames though Very Happy


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136 Re: My Projects Thread on Fri Feb 15, 2013 8:48 pm

Mercenary Lord

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Yes, that's all of it.

I might come back to this, but I'm kind of done with it for now.

http://www.klokreations.net

137 Re: My Projects Thread on Sat Feb 16, 2013 2:24 am

Mercenary Lord

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Accomplishment?

Sheet:



The blank spaces are for screen flashes.

http://www.klokreations.net

138 Re: My Projects Thread on Sat Feb 16, 2013 2:03 pm

Magix430

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The backflip looks a bit IFFFYYYY HNNNNNNNNGHHHHHHH

idk. maybe its my physics sense tingling but something that goes backwards that much but suddenly stops in midair and plumps down just doesn't make sense

139 Re: My Projects Thread on Sat Feb 16, 2013 2:41 pm

Jesse

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neither does the Aether skill as far as laws of physics go. XP

And I can't really see the pics on this internet.

140 Re: My Projects Thread on Sat Feb 16, 2013 2:44 pm

Klokinator

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Admin
I don't really need blank spaces on the sheet. RPXP comes complete with auto-screenflash frames and screen shake frames and many other special types. Only if there's some special gradient does it require frames.

But thanks, I'll add this to the list.


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141 Re: My Projects Thread on Sat Feb 16, 2013 2:54 pm

Mercenary Lord

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Magix430 wrote:The backflip looks a bit IFFFYYYY HNNNNNNNNGHHHHHHH

idk. maybe its my physics sense tingling but something that goes backwards that much but suddenly stops in midair and plumps down just doesn't make sense

What is this i dont even

http://www.klokreations.net

142 Re: My Projects Thread on Sat Feb 16, 2013 2:57 pm

Klokinator

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Admin
No ML, actually he's half right half wrong, it's because the frames speed up all of a sudden during the backflip that it looks odd. If it were slower it'd look fine.


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143 Re: My Projects Thread on Sat Feb 16, 2013 3:00 pm

Mercenary Lord

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well, I'll leave that for you to figure out. I don't really feel like going through all of that right now and fixing it.

http://www.klokreations.net

144 Re: My Projects Thread on Sat Feb 16, 2013 11:46 pm

Mercenary Lord

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145 Re: My Projects Thread on Fri Mar 22, 2013 2:44 pm

Mercenary Lord

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Here is a sprite thing?



Last edited by Mercenary Lord on Fri Mar 22, 2013 3:02 pm; edited 1 time in total

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146 Re: My Projects Thread on Fri Mar 22, 2013 2:47 pm

Yoshi

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Admin
wat iz it


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Greatest Prime quote in existence:

147 Re: My Projects Thread on Fri Mar 22, 2013 3:04 pm

Mercenary Lord

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Our (me/deranger) entry for the co-op sprite thing on SF.

Sneak peeks hooray

http://www.klokreations.net

148 Re: My Projects Thread on Fri Mar 22, 2013 3:15 pm

Mew

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Chick
Lol the co-op thing was kind of a fail with my team, Amelia changed everything I did and now it's basically just her sprite and our styles really clash BUT I DIGRESS

I like this sprite but I'm sad that most of his body is obscured by the axe. Also not really sure what's going on with the arm on the right side of the sprite

http://www.margosikes.com

149 Re: My Projects Thread on Fri Mar 22, 2013 4:26 pm

Primefusion

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Admin
Floppy noodle arm on our right >_>

Other than that I'm liking it.

150 Re: My Projects Thread on Fri Mar 22, 2013 5:25 pm

Mercenary Lord

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Arms suck.

Do you prefer this pose?

http://www.klokreations.net

151 Re: My Projects Thread on Fri Mar 22, 2013 5:39 pm

Primefusion

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Admin
I liked the axe as it was before. The arm I was concerned about looks much better now though. He has an elbow!

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