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Animation Import Requests

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1 Animation Import Requests on Fri May 06, 2011 5:28 pm

Guest


Guest
So, yeah. I'm taking requests for this. If you guys need any classes imported, let me know. When my demo is released, I'll let you guys copy my animations out of it, so you'll be able to import my animations to your liking. But yeah. If you need any RPGXP-style sheets created from an existing sheet, I'll organize them for you to the best of my ability. I'm beginning to get the hang of battle sprite edits, so if you have a simple request and/or can provide materials, I may be able to do those, too~. =3

2 Re: Animation Import Requests on Fri May 06, 2011 5:54 pm

Klokinator

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Admin
Sweet, innocent, and helpful. Everything fuckwad and Dipshit are not.

So which classes have you imported, which are you working on, which do you plan to work on so far?

Edit: Lol word filters.

http://klokreations.forumotion.com

3 Re: Animation Import Requests on Fri May 06, 2011 6:27 pm

Guest


Guest
Let's see... Sniper, female mage, Cerberus, Male sage, Cyclops (Requested by you xD) Berserker's 2 new animations (don't have overworld or axe yet due to slacking.. >.>; ) And an edited Eliwood, made to be a MAN. See below.
Spoiler:



(Image seems to have been cut off... Save it for full resolution.)

4 Re: Animation Import Requests on Fri May 06, 2011 7:04 pm

Klokinator

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Admin
I'll redo the megaman sheet just for you okay? Because I realize now that it has to be spaced out a certain numbe rof pixels. (Though I honestly don't know the exact dimenions)

http://klokreations.forumotion.com

5 Re: Animation Import Requests on Fri May 06, 2011 7:14 pm

Guest


Guest
192x192 grid. Place it in the center as much as possible. =P

6 Re: Animation Import Requests on Fri May 06, 2011 7:20 pm

Klokinator

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Admin
Any limit to the number in a row/column?

EDIT: N/m. http://illiweb.com/fa/pbucket.gif

http://klokreations.forumotion.com

7 Re: Animation Import Requests on Fri May 06, 2011 7:44 pm

Klokinator

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Admin
IMPORTANT;

Can multiple animation types be on the same sheet or does it have to be a seperate sheet for each? Ex; Dodge and crit animations on the same sheet.

http://klokreations.forumotion.com

8 Re: Animation Import Requests on Fri May 06, 2011 7:49 pm

Guest


Guest
Crit can be on the same sheet, but Dodge is its own sheet, with up to 5 frames. See below.

The pixels in the corner are for recolors. They can be in any order, but putting them from darkest to lightest helps in convenience.

9 Re: Animation Import Requests on Sat May 07, 2011 3:39 am

Klokinator

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Admin
Still working on the megaman thing but you'll have lots of work fixing these issues anyway XD

1. Eliwood is missing a finished moving overworld sprite. Meaning when you finish moving him he doesn't go grey. :| Also, when he moves, you can clearly see a little piece of something floating above his head. May need to realign it. (I think just chopping a couple pixels off the top of the image will do the trick)

2. Eliwoods animation is pretty burl and lulzy for sure, but he needs a delay of like 1 second in between attacks. Otherwise he's moving too fast. Obviously he needs more animations but that's a job for later haha (EDIT: As an idea, I like his spin crit, so just make him spin three times in a Zephiel sort of fashion before striking! Brilliant!)

3. The magic tome called "Hells Gateway" looks awful. No real criticism, it just looks awful so keep working at it XD

4. The zerker looks great. His magic critical sound is a little out of place though. You have the same sound as when he hurls his sword in the air, so if it's changeable at all, you should maybe make it more Forblazey or something XD

5. I recommend importing the original Aureola eventually in addition to the new one. Call the original "Aureola" and the new one "Starfall". Starfall looks beautiful, but it needs a delay like Aureola has for just one more second before the star falls.

6. Gate troll looks awesome, but the critical is too fast. That's my only complaint. Make him hold it for just a half second longer and it'll be perfect.

7. Many of the new animations are missing map preview sprites in the editor, but I'm sure you knew that Wink

Keep up the good work, you're the only person who can do this mission haha



Also, what does Nova do? I see you added an effect for it but I have no idea what its purpose is.

http://klokreations.forumotion.com

10 Re: Animation Import Requests on Sat May 14, 2011 5:07 pm

Charlotte

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Chick
Here's an idea for a battle animation request: a tutorial! X3

11 Re: Animation Import Requests on Sat May 14, 2011 5:51 pm

Mercenary Lord

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Yup.
And the beserker jiggles around when he attacks, Like its not placed in the same place each time.

When I tried to attack a swordy, the animation worked fine, but the sword ended up two pixels away from the swordmaster, not hitting him.

http://www.klokreations.net

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