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Riviera's Finest

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1 Riviera's Finest on Wed Aug 10, 2011 10:10 pm

Falaflame

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I don't have a whole lot, and most of them are outdated, but why not.



An Enemy Knight Lord sprite. Animated.



Mostly custom animation.



Ephraim splice, lance flipped upside down, attacks similiarly to how Eliwood attacks with his rapier.



Ranger (male version of Lyn lord)



Cavalier splice, sword replaced with an axe, using FE7 Erik's palette.



Same cavalier splice, except it's a critical hit. It is also super effective.



Brigand splice, with a sword. XD



Tried to do Locke from Final Fantasy VI.



Sprite sheet for Tauroneo overworld sprites.



...and his animations. xD



Final Fantasy VII's Masamune.



Random Wyvern Rider character splice.


I've got a lot more. Do you want to see 2500 sprites in FEP's database, all courtesy of me? Look no further.

http://www.feplanet.net/sprites-archive



Last edited by Ledah on Wed Aug 10, 2011 11:02 pm; edited 1 time in total

2 Re: Riviera's Finest on Wed Aug 10, 2011 10:24 pm

Klokinator

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These are all pretty sick, but the Male Lyn Lord, the Axe Cav splice, and the bandit sword are all real slick.

http://klokreations.forumotion.com

3 Re: Riviera's Finest on Wed Aug 10, 2011 11:32 pm

Charlotte

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Chick
I'm gonna critique them! =D

Knight Lord I can't really say anything about. It looks good?
Mage Knight person I like. I think I've seen this somewhere before.. But I don't like how his legs move. It's awkward and doesn't make sense.
Ephraim's pretty good and very smoothly animated, but with how slowly he raises the spear, the motion blur is unnecessary. Also, his backwards jump is weird.
The Ranger I like, too, actually. The only things are that the head is super disproportionate, and the clothes are oddly shaded in the "wait for HP" frames.
Cavvy and Bandit are good, but they seriously look strange using the wrong motion blurs. The bandit should really go in FEXP just because we have a Sworzerker XD (Maybe I could submit my Sword Pirate?)
lol Tauroneo.

I don't feel like critiquing the mugs right now because I usually give way too much detail that I don't feel like doing right now.

4 Re: Riviera's Finest on Thu Aug 11, 2011 10:31 am

Mercenary Lord

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^Wat she said^

http://www.klokreations.net

5 Re: Riviera's Finest on Thu Aug 11, 2011 1:50 pm

Klokinator

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The biggest problem with the mug, by far, is lack of shading. That thing literally has close to zero shading on it. On the flipside, reduce the colors in it and put it into XE for maximum usage potential!

http://klokreations.forumotion.com

6 Re: Riviera's Finest on Thu Aug 11, 2011 4:24 pm

Falaflame

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Well I haven't really worked on the mugs for a long time... maybe I'll shape it up later. Actually, I haven't done anything sprite-related for a long time too... thanks for the CC though, I appreciate it.

Also, posting weapon icons here for nothing but reference.


Cursed Weapons (Sword, Lance, and Bow since Axe is already done by the game itself)


Deadly Sword I stole this name from Lufia 2: Rise of the Sinistrals, not to mention THAT weapon was cursed as well, so why not?



Devil's Fork



Demon Bow


Magic Weapon (Bow, used to cast Fimbulvetr from close range)



Arctic Bow


You may use these in your projects, or even FEXP, but make sure to credit me. Razz

7 Re: Riviera's Finest on Thu Aug 11, 2011 4:26 pm

Klokinator

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The Arctic Bow looks freakin' sick yo :O

http://klokreations.forumotion.com

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