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Prime's Bad Sprites

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51 Re: Prime's Bad Sprites on Tue Aug 14, 2012 1:32 pm

Klokinator


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Her right eyebrow looks odd, and there's also eye shading problems again.

http://klokreations.forumotion.com

52 Re: Prime's Bad Sprites on Tue Aug 14, 2012 3:50 pm

Primefusion

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Admin
How's this?

53 Re: Prime's Bad Sprites on Tue Aug 14, 2012 5:31 pm

Mew

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Chick


Here ya go. I edited the merchant some (hair color was also changed because the contrast was bugging me) and bumped the colors down to 13+1 because the cloak seemed to have this weird second light brown color in it

might give a shot at fixing the monk later or mebbe Yoshi will :3

http://www.margosikes.com

54 Re: Prime's Bad Sprites on Tue Aug 14, 2012 5:53 pm

Jesse

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Well, I think most everything's been covered. I'm not a big fan of the darker gold on the monk, but it's your sprite and that means you choose whatever colors are used, so meh...

Not bad overall.

55 Re: Prime's Bad Sprites on Tue Aug 14, 2012 6:52 pm

Primefusion

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Admin
Oh, hey, thanks Mew. I appreciate it.

56 Re: Prime's Bad Sprites on Tue Aug 14, 2012 7:09 pm

Klokinator

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Admin
Ack I can't see mew's sprite! Mew stop using imgur >:|

Someone gyazo that fucker for me.

http://klokreations.forumotion.com

57 Re: Prime's Bad Sprites on Tue Aug 14, 2012 7:23 pm

Jesse

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Not imgur, but I think you'll be able to see it.

58 Re: Prime's Bad Sprites on Tue Aug 14, 2012 10:25 pm

Mew

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Chick


if DB's doesn't work, here's a Gyazo'd one. I just don't like using it for sprites because I like having the transparency included sawwy :C

http://www.margosikes.com

59 Re: Prime's Bad Sprites on Wed Aug 15, 2012 1:31 pm

Klokinator

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Admin
I can see both of them now, actually. That stray mouth pixel is supposed to be either something that makes it look like she's smiling, or a beauty mark/freckle, and it looks bad both ways. Either lift it a few pixels up and to the right to more accurately resemble a freckle, or lower it closer to the mouth and add a little transition to resemble a curved smile.

http://klokreations.forumotion.com

60 Re: Prime's Bad Sprites on Wed Aug 29, 2012 6:03 pm

Primefusion

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Admin
So I need an axe knight animation for TRTR and I don't really like what's currently out there so I decided to try my hand at one:



As usual, no idea what I'm doing.

61 Re: Prime's Bad Sprites on Wed Aug 29, 2012 6:30 pm

Mercenary Lord

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The axe looks a bit like it's tilted toward us. Also try recoloring the shaft to look all the same color. It basically looks like a sword with an axe thrown on.

http://www.klokreations.net

62 Re: Prime's Bad Sprites on Wed Aug 29, 2012 6:49 pm

Primefusion

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Admin
How's this?



Now in attached and unattached flavors.

63 Re: Prime's Bad Sprites on Wed Aug 29, 2012 6:53 pm

Mercenary Lord

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Oooh, much better. Smile

http://www.klokreations.net

64 Re: Prime's Bad Sprites on Wed Aug 29, 2012 7:05 pm

Primefusion

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Admin
Hang on, quick edit to make the shaft of the axe not blend in with the horse's tail:

65 Re: Prime's Bad Sprites on Wed Aug 29, 2012 7:21 pm

Mercenary Lord

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Hm...Now it looks kind of off. Is there any way you could just make him hold onto the hilt, and keep it that color? As in, none of the shaft would go past his hand?

The red looks bad...

http://www.klokreations.net

66 Re: Prime's Bad Sprites on Wed Aug 29, 2012 7:47 pm

Primefusion

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Admin
Alright, last try before I head off to work:

67 Re: Prime's Bad Sprites on Wed Aug 29, 2012 7:48 pm

Yoshi

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Admin
Oh shit, I didn't even notice the Axe blade. I was gonna be like,

"Silly Prime, that's a sword, not and axe!"

So yea, I think it should stand out more.


___________________________________
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68 Re: Prime's Bad Sprites on Thu Aug 30, 2012 3:02 pm

Primefusion

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Admin
Okay, let's try this:

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