Klokreations

You are not connected. Please login or register

Map Critique for SotV goes here!

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Map Critique for SotV goes here! on Thu Jun 30, 2011 6:51 pm

Guest


Guest
Just post whatever you need to crit about the maps in SotV here. I'll have screenies of all existing maps soon...
Prologue:

Chapter 1:

Chapter 2:

2 Re: Map Critique for SotV goes here! on Thu Jun 30, 2011 7:06 pm

Charlotte

avatar
Chick

Yeah. They're pretty good, I guess, but I am sorta distracted... TOO M--

ow

3 Re: Map Critique for SotV goes here! on Thu Jun 30, 2011 7:12 pm

Klokinator

avatar
Admin
I think for my next map project, I might borrow this map



And see what kind of fun strategy thing I could do with it.

http://klokreations.forumotion.com

4 Re: Map Critique for SotV goes here! on Thu Jun 30, 2011 7:46 pm

Mercenary Lord

avatar
Terra hasn't posted for so long, I thought she'd be paralyzed or something.

http://www.klokreations.net

5 Re: Map Critique for SotV goes here! on Thu Jun 30, 2011 9:12 pm

Primefusion

avatar
Admin
Quick n' dirty critique:

1) Tile spam. So very many forest tiles and they're all the same

2) Height problems. Make sure to count how high the walls are

3) Like Kay said, the fort. Water is spammed. Other than that I think it's the best of the 3.

6 Re: Map Critique for SotV goes here! on Fri Jul 01, 2011 12:20 am

Charlotte

avatar
Chick
I was gonna check height, but ended up being lazy.

Also, for the first map, unless those parts were changed from my original, forests are set up exactly how they're supposed to be.

7 Re: Map Critique for SotV goes here! on Fri Jul 01, 2011 5:33 am

Primefusion

avatar
Admin
Forests don't have ridiculously straight lines D=

And that fort in the very straight mountains looks funny. The mountain also just ends right in front of the fort which looks odd too.

Read my mapping tutorial

8 Re: Map Critique for SotV goes here! on Sun Jul 03, 2011 10:09 am

Jesse

avatar
I'd have gotten here earlier but my sister's been hogging the computer the past few days. Pretty much all of the crit that needs to be said has already been said, but just to emphasize one little thing from Prime's post:
very straight mountains
Mountains are never straight like that. They need to be more jagged.

And there's also the almost universal problem of tilespam in all of these maps. Try to mix them up a bit.

Oh, yeah. The pillars on the castle map use part of a brace at the bottom instead of the actual pillar base.

You have a decent start, but it could be improved a bit.

9 Re: Map Critique for SotV goes here! on Tue Jul 05, 2011 10:31 am

Parantheon

avatar
I take it that the fort in the mountains can only be used by aerial troops like Pegasus knights and wyvern knights, correct. I think these maps look very neat, and by neat I mean skillful and precise. Plus they're very well organized. Is the map with all the staircases supposed to be a really hard map. One that takes skill to overcome, because that would be quite interesting, but if it's not, I would put more staircases in it, and then ship it farther down into the storyline. Other than that I think you've got these maps wrapped up, but I'm not like Prime, Kay, Yoshi, or Darkblade. So I guess it doesn't really matter what I think.

http://illander.forumotion.com

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum